Samuel Matson

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I scripted a custom enemy artificial intelligence to respond to the users stress levels. As the users heart race increases, the enemies become more numerous and difficult to defeat - meaning the only way to achieve a high score is to remain calm.

This game mechanic is designed to train the gamer to be aware of their own visceral reaction to the game and control their emotional state.

 
 
 

 
 
 
 

 
 
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